PT - JOURNAL ARTICLE AU - Lobo, Michele A. AU - Koshy, John AU - Hall, Martha L. AU - Erol, Ozan AU - Cao, Huantian AU - Buckley, Jenner M. AU - Galloway, James C. AU - Higginson, Jill TI - Playskin Lift: Development and Initial Testing of an Exoskeletal Garment to Assist Upper Extremity Mobility and Function DP - 2016 Mar 01 TA - Physical Therapy PG - 390--399 VI - 96 IP - 3 4099 - http://jcore-reference.highwire.org/content/96/3/390.short 4100 - http://jcore-reference.highwire.org/content/96/3/390.full SO - Phys Ther2016 Mar 01; 96 AB - Background A person's ability to move his or her arms against gravity is important for independent performance of critical activities of daily living and for exploration that facilitates early cognitive, language, social, and perceptual-motor development. Children with a variety of diagnoses have difficulty moving their arms against gravity.Objective The purpose of this technical report is to detail the design process and initial testing of a novel exoskeletal garment, the Playskin Lift, that assists and encourages children to lift their arms against gravity.Design This report details the design theory and process, the device, and the results of field testing with a toddler with impaired upper extremity function due to arthrogryposis multiplex congenita.Results The Playskin Lift is an inexpensive (<$30 material costs), easy to use (5/5 rating), comfortable (5/5 rating), and attractive (4/5 rating) device. While wearing the device, the child was able to contact objects more often throughout an increased play space, to look at toys more while contacting them, and to perform more complex interactions with toys.Limitations This report details initial testing with one child. Future testing with more participants is recommended.Conclusions These results suggest that by considering the broad needs of users, including cost, accessibility, comfort, aesthetics, and function, we can design inexpensive devices that families and clinicians can potentially fabricate in their own communities to improve function, participation, exploration, and learning for children with disabilities.