Figures
Example of the conceptual model of active video gaming applied to a youth with cerebral palsy. RERC RecTech=Rehabilitation Engineering Research Center on Interactive Exercise Technologies and Exercise Physiology for People With Disabilities, UE=upper extremity, LE=lower extremity.
Conceptual model of active video gaming for youth with physical disabilities. RERC RecTech=Rehabilitation Engineering Research Center on Interactive Exercise Technologies and Exercise Physiology for People With Disabilities.
A large platform that sits on top of the Wii Balance Board as an example of an adaptation to allow wheelchair users to play games that require use of the balance board.
Tables
Summary of Studies That Explored the Use of AVGs for Youth With Disabilitiesa
↵a AVG=active video game, MET=metabolic equivalent, CP=cerebral palsy, ROM=range of motion, GMFCS=Gross Motor Function Classification System, HR=heart rate, HRR=heart rate reserve, DDR=Dance Dance Revolution, EE=energy expenditure, UE=upper extremity, LE=lower extremity, V̇o2=oxygen consumption, RPE=rate of perceived exertion, ISO=International Organization of Standardization.