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A Further Step to Develop Patient-Friendly Implementation Strategies for Virtual Reality–Based Rehabilitation in Patients With Acute Stroke

Minyoung Lee, Sung-Bom Pyun, Jinjoo Chung, Jungjin Kim, Seon-Deok Eun, BumChul Yoon
DOI: 10.2522/ptj.20150271 Published 1 October 2016
Minyoung Lee
M. Lee, PT, BSc, Department of Physical Therapy, College of Health Sciences, Korea University, Seoul, Republic of Korea.
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Sung-Bom Pyun
S-B. Pyun, MD, PhD, Department of Physical Medicine and Rehabilitation, College of Medicine, Korea University.
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Jinjoo Chung
J. Chung, PhD, Institute for Society & Health, Seoul, Republic of Korea.
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Jungjin Kim
J. Kim, PT, MS, Department of Physical Therapy, College of Health Sciences, Korea University.
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Seon-Deok Eun
S-D. Eun, PhD, Korea National Rehabilitation Research Institute, Seoul, Republic of Korea.
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BumChul Yoon
B. Yoon, PT, OT, PhD, Department of Physical Therapy, College of Health Sciences, Korea University 145, Anam-ro, Seongbuk-go, Seoul 136-701, Republic of Korea.
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Abstract

Background Virtual reality (VR)–based rehabilitation is gaining attention as a way to promote early mobilization in patients with acute stroke. However, given the motor weakness and cognitive impairment associated with acute stroke, implementation strategies for overcoming patient-perceived difficulty need to be developed to enhance their motivation for training.

Objective The purpose of this study was to explore patient-perceived difficulty and enjoyment during VR-based rehabilitation and the factors affecting those experiences.

Design An exploratory mixed-method design was used in this study.

Methods Eight individuals with acute stroke participated in 2 training modes of VR-based rehabilitation (ie, workout and game modes) 20 to 30 minutes per day for 5 to 8 sessions. A visual analog scale was used to assess patient-perceived difficulty and enjoyment at every session. Then semistructured interviews were conducted to explore the factors affecting those experiences.

Results Levels of difficulty and enjoyment varied depending on the training mode and participants' phases of recovery. Five major factors were identified as affecting those varied experiences: (1) ease of following the directions, (2) experience of pain, (3) scores achieved, (4) novelty and immediate feedback, and (5) self-perceived effectiveness.

Conclusions Levels of difficulty and enjoyment during VR-based rehabilitation differed depending on the phases of recovery and training mode. Therefore, graded implementation strategies for VR-based rehabilitation are necessary for overcoming patient-perceived difficulty and enhancing enjoyment. Ease of following the directions might be best considered in the very early stage, whereas multisensory feedback may be more necessary in the later stage. Health professionals also should find a way for patients to avoid pain during training. Feedback, such as knowledge of results and performance, should be used appropriately.

Footnotes

  • Ms Lee, Dr Chung, and Mr Kim provided concept/idea/research design. Mr Lee provided writing. Professor Pyun and Mr Kim provided data collection. Ms Lee, Dr Eun, and Professor Yoon provided data analysis. Professor Yoon provided project management. Dr Eun provided fund procurement. Professor Pyun provided participants, facilities/equipment, and institutional liaisons. Dr Chung provided consultation (including review of manuscript before submission). The authors thank the physical therapists of Korea University Anam Hospital for their contribution to the design of software for this study. They also thank all participants of this study.

  • Approval for this study was obtained from the Institutional Review Board of Korea University Anam Hospital (ED13049).

  • This research was supported by R&D grant (No. 2013006) on rehabilitation by Korea National Rehabilitation Center Research Institute, Ministry of Health & Welfare.

  • Clinical trial registration: ISRCTN04144761

  • Received May 10, 2015.
  • Accepted April 28, 2016.
  • © 2016 American Physical Therapy Association
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Vol 96 Issue 10 Table of Contents
Physical Therapy: 96 (10)

Issue highlights

  • Our Future Selves: Unprecedented Opportunities
  • Toward a Transformed Understanding: From Pain and Movement to Pain With Movement
  • Virtual Reality for Stroke Rehabilitation
  • Consensus on Exercise Reporting Template (CERT): Modified Delphi Study
  • Agreement of Mechanical Diagnosis and Therapy Classification in People With Extremity Conditions
  • High-Intensity Interval Training and Moderate-Intensity Continuous Training in Ambulatory Chronic Stroke: Feasibility Study
  • Therapeutic Ultrasound and Treadmill Training Suppress Peripheral Nerve Injury–Induced Pain in Rats
  • A Further Step to Develop Patient-Friendly Implementation Strategies for Virtual Reality–Based Rehabilitation in Patients With Acute Stroke
  • Transitions in the Embodied Experience After Stroke: Grounded Theory Study
  • Neck Posture Clusters and Their Association With Biopsychosocial Factors and Neck Pain in Australian Adolescents
  • Physical Therapists' Role in Health Promotion as Perceived by the Patient: Descriptive Survey
  • Finding the “Right-Size” Physical Therapy Workforce: International Perspective Across 4 Countries
  • Does the Brief-BESTest Meet Classical Test Theory and Rasch Analysis Requirements for Balance Assessment in People With Neurological Disorders?
  • Roland-Morris Disability Questionnaire and Oswestry Disability Index: Which Has Better Measurement Properties for Measuring Physical Functioning in Nonspecific Low Back Pain? Systematic Review and Meta-Analysis
  • Responsiveness of the Balance Evaluation Systems Test (BESTest) in People With Subacute Stroke
  • Use of Rasch Analysis to Evaluate and Refine the Community Balance and Mobility Scale for Use in Ambulatory Community-Dwelling Adults Following Stroke
  • de Morton Mobility Index Is Feasible, Reliable, and Valid in Patients With Critical Illness
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A Further Step to Develop Patient-Friendly Implementation Strategies for Virtual Reality–Based Rehabilitation in Patients With Acute Stroke
Minyoung Lee, Sung-Bom Pyun, Jinjoo Chung, Jungjin Kim, Seon-Deok Eun, BumChul Yoon
Physical Therapy Oct 2016, 96 (10) 1554-1564; DOI: 10.2522/ptj.20150271

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A Further Step to Develop Patient-Friendly Implementation Strategies for Virtual Reality–Based Rehabilitation in Patients With Acute Stroke
Minyoung Lee, Sung-Bom Pyun, Jinjoo Chung, Jungjin Kim, Seon-Deok Eun, BumChul Yoon
Physical Therapy Oct 2016, 96 (10) 1554-1564; DOI: 10.2522/ptj.20150271
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Subjects

  • Intervention
    • Therapeutic Exercise
  • Geriatrics
    • Stroke (Geriatrics)
  • Neurology/Neuromuscular System
    • Stroke (Neurology)
    • Motor Control and Motor Learning

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