Figures
Hand path distance (mean ± standard deviation) during backhand strokes by children with developmental coordination disorder (DCD) and children with typical development (TD) using Move and Kinect active virtual reality games (AVG). Asterisk indicates significant differences between game types.
Maximum wrist angle (°) (mean±standard deviation) achieved during forehand strokes by children with developmental coordination disorder (DCD) and children with typical development (TD) using Move and Kinect active virtual reality games (AVG). Asterisk indicates significant differences between groups.
Tables

Hand Path Measurements Collected From Children With Developmental Coordination Disorder (DCD) and Children With Typical Development (TD) Playing Table Tennis Using Move and Kinect Active Virtual Reality Games (AVG)a
↵a All measurements are expressed as mean (SD).
b Two participants in the TD group had motion analysis data that were missing or corrupted and, therefore, were not included in the analyses.
c Indicates a significant difference between AVG types (P<.05).
d Indicates a significant difference between groups (P<.05).

Wrist and Elbow Angle (°) Measurements Collected From Children With Developmental Coordination Disorder (DCD) and Children With Typical Development (TD) Playing Table Tennis Using Move and Kinect Active Virtual Reality Games (AVG)a
↵a All measurements are expressed as mean (SD). Positive values represent wrist or elbow flexion, and negative values represent wrist or elbow extension.
b Two participants in the TD group had motion analysis data that were missing or corrupted and, therefore, were not included in the analyses.
c Indicates a significant difference between groups (P<.05).
d Indicates a significant difference between AVG types (P<.05).